﻿using HMEngine.HMComponents;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace HMEngine.HMObjects {
    public abstract class HMObject : IHMRenderable {
        public Vector3 Position { get; set; }
        public Vector3 Scaling { get; set; }
        public Quaternion Rotation { get; set; }

        public abstract void Render(GraphicsDevice myDevice);
    }
}